Instructors who are new to e-learning often come to me with pre-conceived notions of what constitutes face-to-face learning and what makes up e-learning. For many, these are two separate worlds. It only takes a couple of prompts before these seemingly arbitrary boundaries disappear. You can call e-learning students, even meet with them face-to-face if they are in the area or you are traveling to their part of the country. You need not create an e-learning course that entails fully online activities. It is fine, often even preferred to require that students interact with people in the physical world: interviews, observations, taking pictures and making videos, scavenger hunts in local stores and public places, browsing local libraries- there are a myriad of possibilities.

We see this same pattern in video games. There was a time when video games kept themselves safely on the screen and in the box. The only physical action was as blinkless gaze at the television and hands that need not move more than a fraction of an inch. Two of the more popular examples of destroying this boundary between physical and virtual are the Nintendo Wii and DDR. Both help us step into a new hybrid experience, one where virtual and physical complement one another, where a video game captures the same physical antics that many of us thought impossible without a large piece of plastic covered in colored circles. Such is the nature of life in the digital world :-) .

Wii for All

Amazing Kid Playing DDR