15 Books to Enhance Your Knowledge & Skills with Games and Learning

Ever since I first read James Paul Gee’s book about What Video Games Have to Teach us About Learning and Literacy, I’ve been intrigued by the idea of leverage the principles of game design in order to enhance learning environments.  If you share this interest, here are fifteen of my favorite reads on the subject (in no particular order).  Most deal specifically with games in education, but others provide a broader understanding of the role and benefits of games.  I also included a few of my favorite texts on game design.  Feel free to add to this list by posting a comment with some of your favorite books on the subject.

Posted in education, Game-based Learning, GE4L

About Bernard Bull

Dr. Bernard Bull is an author, host of the MoonshotEdu Show, professor of education, AVP of Academics, and Chief Innovation officer. Some of his books include Missional Moonshots: Insights and Inspiration for Educational Innovation, What Really Matters: Ten Critical Issues in Contemporary Education, The Pedagogy of Faith (editor), and Adventures in Self-Directed Learning. He is passionate about futures in education, educational innovation, alternative education, and nurturing agency and curiosity.

3 thoughts on “15 Books to Enhance Your Knowledge & Skills with Games and Learning

  1. David Black

    Just finished reading the McGonigal book. The first third should be required reading for all middle and high school teachers to help them understand what their students see in digital games instead of outrightly dismissing the phenomenon.

    Do you have a suggestion for the next best book to read from this list after Reality is Broken?

    • Bernard Bull Post author

      If you want to jump into how to about building some game elements, then the Gamification text that I mentioned is a great option. It is not largely focused upon K-12, but it certainly can apply in many contexts. The last four books on the list are all about game design principles. If you check them out the reviews on Amazon, you might get a sense of whether or not one gets at what most interests you. The books by Gee are classics in the conversation about games and education, so they are great reads from that perspective, but you may not walk away with specific “next steps.” From an educator’s perspective, Prensky’s Digital Game-Based Learning might be a great next read. It gives some really good practical tips.

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