Archive for category great ideas

Mobile Devices Have Changed American Perceptions of Safety

Last week I served as a guest lecturer on Digital Culture and Implications for Teaching and Learning. Among other things, I emphasized the importance of educators who understand the nature of life in the digital world- how technology is shaping our understanding of fundamental issues like safety, happiness, security, worth, and image. As one illustration, I used student response pads to get anonymous feedback on the following question.

Travel without a cell phone would…

1. Be heavenly
2. Be unnerving
3. Not be a big deal
4. Not happen
5. Cell phone?

As usual, more than half of the class selected option 2 or 4. Ten to fifteen years ago it was common to travel without a cell phone. Now some consider it downright irresponsible. Husbands see it as an act of chivalry to make sure that their wives have a cell phone and quite a few parents consider it a fundamental shopping policy. “Keep your cell phones on kids.” Amid this shift in what it means to be safe, many schools and school events ban the use of cell phones and some wonder why students are disturbed by such a policy. While I am not necessarily challenging those policies, I don’t think we should be surprised at the reaction. Connectivity is a fundamental value of the digital world, and lack of connectivity is a source of concern, feelings of isolation, even anxiety.

With all of this in mind, researchers with the Pew Internet and Family Life Project continue to provide useful data. According to a summary released this month, “62% of all Americans are part of a wireless, mobile population that participates in digital activities away from home or work.” This study extends beyond simple cell phone use to a wide variety of mobile devices and ways in which people stay connected to information and people when they are on the go.

You can view the PDF with more detailed information here.

Visual Aids for the Blind

EyeTechnology helps us see. Glasses as we tend to think of them today first arrived in the 13th century, and the telescope a few hundred years later. Long before that there is evidence of people using magnifying glass or lenses for a variety of purposes. So, for thousands of years humans have used a technology to see things that were otherwise blurry or out of sight. Rather than simply using the mind’s eye, these lenses have become extensions of the human eye.

Now think about the power of visual representations as learning aids for subjects like engineering and math. These representations are also possible because of technology, even if we are talking about technologies like pen and paper. But what about those who are legally blind? Can they benefit from visual representations? Mabye so.

Learn more about the technology being used for this at livescribe.com.

RSS and the Living Syllabus

I have a wide variety of interests. With these varied interests, it is not easy to stay abreast of emerging trends. That, of course, is one of the wonders of the blogosphere- a worldwide network of diverse people from diverse places with diverse interests, posting commentary, news, even creative works for the world to see. That is one step in the transformation. Now we need to add to the mix the magic of RSS feeds. Not long ago I had 20+ blogs that I would visit, one by one; checking to see what was new. That was quickly replaced with my use of Blogines and then Google Reader (integrated into my iGoogle home page). As you probably already know, these feed “aggregators” allow you to subscribe to multiple blogs and make it easy for you to track and read the most recent posts to each blog, all in one centralized location. The following picture is a screen capture of some of the most recent posts in my aggregator.

Google Reader

If I did not lose your attention already, please know that I have getting close to a point.

On what seems like a completely different topic, consider how the Internet has changed research over the past decade. When I was working on my dissertation, I could search dozens of databases, skim thousands of articles, and identify hundreds of pertinent sources, all from that uncomfortable $20 office chair in my makeshift home office. In many cases I could read and download full text articles from these online databases. I could also search dissertations on related topics from around the world, viewing most of them online for free (through my University subscription). When they were not freely available I could purchase a copy to be delivered digitally or by mail. I suspect that writing a dissertation twenty years ago would have been an entirely different experience, and this is without considering what it would be like to write a dissertation on a typewriter.

Now to the point…

What do RSS aggregators, databases, and dissertations have in common? I just had lunch with a friend and she filled me in on the connection. Did you know that you could subscribe to RSS feeds of recent journal articles and dissertations through ProQuest? This is amazing! Consider the possibilities for staying up-to-date and for teaching. I can now subscribe to an RSS feed through ProQuest on a topic of interest; perhaps “distance learning” or “educational technology.” Then any new dissertation or journal article related to that topic gets fed right into my Google Reader! Consider this, something that ProQuest demos on their site. I can create a living syllabus or resources section for a course. For each unit topic, I can pull in a list of the most recent articles or research on that topic, with direct access for my students. If you are interested, you can read more about this at the ProQuest web site.

Arbitrary Boundaries

Instructors who are new to e-learning often come to me with pre-conceived notions of what constitutes face-to-face learning and what makes up e-learning. For many, these are two separate worlds. It only takes a couple of prompts before these seemingly arbitrary boundaries disappear. You can call e-learning students, even meet with them face-to-face if they are in the area or you are traveling to their part of the country. You need not create an e-learning course that entails fully online activities. It is fine, often even preferred to require that students interact with people in the physical world: interviews, observations, taking pictures and making videos, scavenger hunts in local stores and public places, browsing local libraries- there are a myriad of possibilities.

We see this same pattern in video games. There was a time when video games kept themselves safely on the screen and in the box. The only physical action was as blinkless gaze at the television and hands that need not move more than a fraction of an inch. Two of the more popular examples of destroying this boundary between physical and virtual are the Nintendo Wii and DDR. Both help us step into a new hybrid experience, one where virtual and physical complement one another, where a video game captures the same physical antics that many of us thought impossible without a large piece of plastic covered in colored circles. Such is the nature of life in the digital world :-) .

Wii for All

Amazing Kid Playing DDR

Alternate Role Approach to Designing E-Learning

Despite the growing influence of web 2.0 technologies in e-learning there is still a persistent challenge for the educator who is charged with designing e-learning. The challenge is to avoid simply replicating what one does in the face-to-face classroom. When one runs into trouble making the transfer, it is sadly too common for the e-learning course to lose out, easily turning into reading texts and writing papers with few other elements. From an instructional design perspective, I see another challenge in both face-to-face and e-learning courses. This challenge is what I call the “role rut.” The roles of student and teacher becomes so embedded in our thinking that we often fail to consider a wide variety of potentially powerful and engaging designs.

mask.jpgWith these two challenges in mind, I now turn to the nature of digital culture. In the digital world, roles and identities are constantly shifting as we move from site to personal blog to news blog to video sharing site to search engines. In a single day in the digital world, I may be a student, teacher, researcher, blogger, consumer, mentor, lurker, video producer, team member, and friend. Of course, this same thing is true in the face-to-face world, but these roles are even more fluid online. One can quickly try on a myriad of roles. With this dynamic in mind, I am currently working on a couple of presentations and articles related to what I am calling the alternate roles approach to designing learning experiences. It is not new or profound, but it does offer a strategy for escaping the ordinary, a way of getting out of those role ruts that are commonplace in online and face-to-face education. The alternate roles approach is a simple thought experiment or challenge: try to design a course, unit or learning activity without using or thinking about the traditional roles: teacher, instructor, learner, student, facilitator, or participant. Instead, design the learning environment with two or more alternate roles. Consider the following possibilities: Mentor, Master, Boss, Coach, Guide, Expert, Consultant, Travel Guide, Assistant, Supporter, Advocate, Leader, Mayor, Employer, Director, Manager, Owner, Administrator, Advisor, Editor, Assessor, Professional, Team member, Player, Novice, Explorer, Tourist, Supporter, Advocate, Member, Citizen, Investigator, Research Assistant, Researcher, Employee, Actor, Director, Manager, Steward, Owner, Designer, Creator, Administrator, Offender / Defender, Author, Apprentice.

This is more than role-playing. Role-playing tends to be a single activity in an otherwise traditional teacher/student environment. Instead, this is an exercise in simulation learning, still starting with learning objectives (What do I want them to learn?) but then quickly bracketing the teacher/student roles in lieu of alternate roles. Experimenting with this exercise has been a delightful experience, affording me a fresh and exciting way to think about instructional design in the digital world.

Transforming Education for the 21st Century

This is 6 month old news, but I just got around to viewing it.  Here is a trailer for the full 30 minute video by Cisco.  

The full 30-minute video is worth your time.

Transforming Education for the 21st Century is an excellent introduction to how digital culture is influencing visions of education.  The argument is that the current educational system exists to prepare people for a 19th and 20th century, and that we must recreate education in order to prepare students for life in the 21st century.  This goes beyond reading, writing, math, and science.  It explores the role of digital literacy; critical thinking and problem solving; and new approaches to collaboration, communication and creation.

Ken Kay, President of the Partnership for 21st Century Skills lays out a vision for education that respects the importance of teaching content and memorization, but it also includes: “life and career skills; learning and innovation skills; as well as information, media, and technology skills.”

By the way, you can find another great video on the subject at the Partnership for 21st Century Skills web site or by clicking here.

File conversion wonder site!

A friend recently shared the following link with me: http://www.zamzar.com/ .  I would have to put this in my top ten most useful sites on the web.  It will automatically convert files from one format to another: Word to text, wmv to flv, avi to m4v.  It converts text files, images, video, and audio files.  When I think of positive digital citizenship, contributing something useful to the digital world, this is the sort of site that comes to mind.  Thanks Zamzar.

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