Last week I served as a guest lecturer on Digital Culture and Implications for Teaching and Learning. Among other things, I emphasized the importance of educators who understand the nature of life in the digital world- how technology is shaping our understanding of fundamental issues like safety, happiness, security, worth, and image. As one illustration, I used student response pads to get anonymous feedback on the following question.
Travel without a cell phone would…
1. Be heavenly
2. Be unnerving
3. Not be a big deal
4. Not happen
5. Cell phone?
As usual, more than half of the class selected option 2 or 4. Ten to fifteen years ago it was common to travel without a cell phone. Now some consider it downright irresponsible. Husbands see it as an act of chivalry to make sure that their wives have a cell phone and quite a few parents consider it a fundamental shopping policy. “Keep your cell phones on kids.” Amid this shift in what it means to be safe, many schools and school events ban the use of cell phones and some wonder why students are disturbed by such a policy. While I am not necessarily challenging those policies, I don’t think we should be surprised at the reaction. Connectivity is a fundamental value of the digital world, and lack of connectivity is a source of concern, feelings of isolation, even anxiety.
With all of this in mind, researchers with the Pew Internet and Family Life Project continue to provide useful data. According to a summary released this month, “62% of all Americans are part of a wireless, mobile population that participates in digital activities away from home or work.” This study extends beyond simple cell phone use to a wide variety of mobile devices and ways in which people stay connected to information and people when they are on the go.
Technology helps us see. Glasses as we tend to think of them today first arrived in the 13th century, and the telescope a few hundred years later. Long before that there is evidence of people using magnifying glass or lenses for a variety of purposes. So, for thousands of years humans have used a technology to see things that were otherwise blurry or out of sight. Rather than simply using the mind’s eye, these lenses have become extensions of the human eye. 
With these two challenges in mind, I now turn to the nature of digital culture. In the digital world, roles and identities are constantly shifting as we move from site to personal blog to news blog to video sharing site to search engines. In a single day in the digital world, I may be a student, teacher, researcher, blogger, consumer, mentor, lurker, video producer, team member, and friend. Of course, this same thing is true in the face-to-face world, but these roles are even more fluid online. One can quickly try on a myriad of roles. With this dynamic in mind, I am currently working on a couple of presentations and articles related to what I am calling the alternate roles approach to designing learning experiences. It is not new or profound, but it does offer a strategy for escaping the ordinary, a way of getting out of those role ruts that are commonplace in online and face-to-face education. The alternate roles approach is a simple thought experiment or challenge: try to design a course, unit or learning activity without using or thinking about the traditional roles: teacher, instructor, learner, student, facilitator, or participant. Instead, design the learning environment with two or more alternate roles. Consider the following possibilities: Mentor, Master, Boss, Coach, Guide, Expert, Consultant, Travel Guide, Assistant, Supporter, Advocate, Leader, Mayor, Employer, Director, Manager, Owner, Administrator, Advisor, Editor, Assessor, Professional, Team member, Player, Novice, Explorer, Tourist, Supporter, Advocate, Member, Citizen, Investigator, Research Assistant, Researcher, Employee, Actor, Director, Manager, Steward, Owner, Designer, Creator, Administrator, Offender / Defender, Author, Apprentice.